Ok so i am right there, now when you go in you can see other people. I’m still updating the movement right now so people tend to teleport around instead of smoothly walking or running.
But at least right now loads up their character appearance properly.
Well it’s the start of the weekend so it looks like another round of changes i’ll be making to the base game. Let’s hope i can get the lobby working by sunday!
On a side note i’ve seen quite a few skins people have created for PSO that well never really made it to any sort of online mode that i know of. I think it would be good to reserve one of the lobby blocks to a costume store where people can use these wonderful creations of art in game.
I look forward to seeing more of this content. and weho knows i may add a form on here to allow people to upload the skin directly into the game.
Especially some of the HD remakes
Currently i am having to create room instances for people to join into, this way i can send the appropriate character data depending on where you are. So far so good. Least wise now i can see other people, just need to add movement and chat.
Anyways it’s getting there little by little.
Now that i can connec into the lobby i now have to make walk and running animations for now for each character.
Somehow i forgot to include HP and TP when creating a character, so i went ahead and granted anyone who already made a character 100 hp and 100 tp.
At anyrate i got the HUD started as well as the characters base animations when walking and running around. I’m going to start coding the function to handle other people and we can do some chillin in teh lobbiez!
Yay, i’m in the lobby now with my loaded character. Now to do the same for everyone else who joins and put in some chat.
Well, i finally got the quirks out from the client server communication. So now very soon the lobby will be open for multiplayer testing 😀 probably within the week.
Went ahead and updated the project to Unity 3.4, well lot’s of new features i’m still playing around with, but i suppose the biggest shock was to find they completely revamped the code editor to be more like an IDE, reminds me of Visual C++.
Got the character select screen finished, for now at least you can choose your character and then it moves to the ship selection screen. I will be uploading a test server anyone can run to host a server. Right now i am going over the whole connection process so we can at least hang out in the lobby while i start implementing items. I’ve only updated the windows executable as i am still trying to get rid of a small bug on the mac version.
Character Select screen is almost finished